  []----------------+-----------------------------------+----------------[]
  |                 | C O M P L E T E  "J E T"  D O C S |                 |
  |                 +-----------------------------------+                 |
  |                                                                       |
  |                       A Boardwalk Presentation                        |
  |                     -+------------------------+-                      |
  |                    In League with The Mod Factory                     |
  |                                                                       |
  []---------------------------------------------------------------------[]

  JET Operating Manual
  Courtesy of:  The Dispatcher
  Written  by:  Lord de Winter
  September 17th, 1986.


  Note:  JET should work on any Apple system with or without a Joystick.
         If you've lee..er..downloaded a packed version of JET the correct
         file length should be <208>.  There is a bogus ware in circulation
         right now in the Atlanta Area at least.

  Introduction
  ------------

  At SubLOGIC we've been steadily developing a comprehensive system of real-
  time three-dimensional display and simulation technologies for microcompu-
  ters.  Jet is an exciting application of these technologies in a realistic
  simulation of both the F-16 Fighting Falcon and F-18 Hornet jet fighters.
  These jets have tremendous power and agility, and each is very easy to fly.
  Jet includes a free flight mode for practicing aerobatics and precision ma-
  neuvering, and two different combat modes to test your skills.  We hope Jet
  will provide you with some excitement of flying the real thing.



  Menu #1: Display Type
  ---------------------

  A) Color

  B) Black & White                 Menu #2: Select Mode
  ---------------------            --------------------
                                   1) Dogfight     2) Target Strike
                                   3) Free Flight  4) Demonstration
                                   5) Load Scenery Disk



  Menu #3: Skill Level
  --------------------

  0) Practice (no crash)
  .
  .
  .
  9) Difficult (easy to crash)     Menu #4: Aircraft Type
  --------------------             ----------------------
                                   1) F18  (Carrier)
  .                                2) F16  (Land Based)
  .
  9) Difficult (easy to crash)

                    Menu #5: Select Armament
                    ------------------------

                1) Aim-9 Missile  (Dogfighting.  1 to 6 of each.)
                2) Aim-7 Missile  (Dogfighting.  1 to 6 of each.)
                3) Agm-65 Missile (Target Strike.)
                4) Mk-82 Bomb     (Target Strike.)
                5) Exit Arming Menu

  Apple ][e and ][c Keyboard Controls
  -----------------------------------

  [W] Radar ON/OFF                   [Cntl-E] Ejects
  [R] Range Circle ON/OFF            [S] Sound ON/OFF
  [;] Selex Next Target              [Cr] Selex Active Weapon
  [5] View Select  (T,F,G,H,B)       [Esc] Exit to Menus
  [Cntl-S] Reload Scenery Database   [A] Attitude Indicator ON/OFF
  [C] Control Tower View             [Cntl-G] Gear UP/DOWN
  [Cntl-B] Airbrakes                 [Spacebar] Fire Active Weapon
  [<-] Afterburner                   [->] Throttle
  [Cntl-J] DIS/ENABLE Cntr Joystick  [P] Pause with Message
  [Cntl-P] Pause without Message

  Apple ][ and ][+ Keyboard Controls
  ----------------------------------

  [Same as ][e and ][c]


  Next comes explanations of the commands.

  Out the Window View
  -------------------

  In flight mode the screen displays a view of the local scenery in front of
  the jet.  If you select the F-16, your initial view will be of the hanger
  walls and ceiling that surround your aircraft. When flying the F-18 your
  initial view is off the bow of a Nimitz-class aircraft carrier, where your
  jet sits ready to be launched from the carrier deck.  As you take off and
  start to fly, the out-the-window display rapidly updates the view bases on
  your position and attitude.

  Heads-Up Display
  ----------------

  A variety of instruments located around the sides of the screen allow for
  quick readings with minimum outside viewing interference.  The veritical
  bar to the left of the outside view is your AIRSPEED INDICATOR.  This in-
  dicates the jet's velocity in Mach number (times the speed of sound).
  Other instruments located around the outside-view display will now be de-
  scribed in detail.

    A. Altimeter

    This vertical bar indicates the jet's altitude above ground level (AGL)
    in feet.  The altimeter's scale is nonlinear and highly accurate even at
    low altitudes (i.e., landing).  The nonlinear scale also alerts your to
    near-ground approaches when teh bar indicator begins to move very
    rapidly.

    B. Heading Indicator

    The heading indicator displays the jet's magnetic heading (0...359),
    where 0 degrees indicates north, 90 degrees is east, 180 degrees is
    south, and 270 degrees is west.

    C. Frame Loading Indicator

    Frame loading measures teh force exerted on the aircraft perpendicular to
    the wing surface.  This force is measured in G's, where one G equals the
    force of gravity.  If frame loading shows a negative value, the force is
    applied upward with respect to the wing.This instrument is important be-
    cause of the human body's limited tolerance to high acceleration.If frame
    loading exceeds 9 G's, the pilot will black out due to blood draing from
    the head.  If frame loading drops below -3 G's, the pilot will red out as
    blood rushes to the head.

    D. Gear Status Indicator

    This indicator displays the aircraft's landing gear status.Press Cntl-G
    to toggle the landing gear up or down as required.


     E. Brake Status Indicator

     This indicator displays the status of the jet's airbrake.  To toggle the
     airbrake on or off, press, Cntl-B.

     F. Fuel Level Indicator

     This indicator displays the amount of fuel remaining as a percentage of
     total internal fuel capacity. As the throttle is increased,fuel comsump-
     tion rises proportionally.  With afterburners on, fuel consumption is
     doubled.  If your fuel supply is depleted,the engines will flame out and
     you will have to attempt a dead stick landing.

     Selectable Instruments
     ----------------------

     Several other instruments may be enabled or disabled at any time.These
     instruments are optional because they can obscure the out-the-window
     view and because they slow down overall animation speed.

     G.  Radar Display

     The radar display is superimposed over the outside view.It shows the lo-
     cation of enemy targets-missiles-and your home base with respect to your
     aircraft.  Your own aircraft is displayed as a blue dot in the center of
     the display.  Enemy aircraft or ground targets appear as red dots (your
     selected target flashes red) and enemy missiles appear white.  Your home
     base will appear as a flashing red/white dot.  If your home base is out-
     side normal radar range, the red/white dot will be plotted at the edge
     of the radar screen in the direction home base is located.The radar
     display can be turned on and off by pressing the [W] key.

     H. Attitude Indicator

     The attitude indicator is toggled on and off with the [A] key.  This in-
     strument shows the orientation of your aircraft with respect to the
     ground.  A scale of lines in 20-degree increments both above and below
     the horizon indicates the pitch of your aircraft.  Single points at the
     top and bottom of the scale indicate a 90-degree pitch attitude.The
     aircraft's bang angle is displayed by rotation of the pitch scale.This
     instrument is very useful when the horizon is not visible outside
     window.

     I. Range Indicator

     The range indicator is toggled on and off with the [R] key.This instru-
     ment, which appears as a circle in the center of the screen indicates
     the distance to your selected target (see WEAPONS SYSTEMS).A white
     circle indicates that the target is out of range.When the target comes
     into range, the circle turns black and diminishes counterclockwise as
     your close in.In Target Strike mode range is computed by measuring the
     distance to the point on the ground that intersects your aircraft's
     flight path.This is the target point your guided ordnance will track
     when released.The range indicator can also be used in conjunction with
     the attitude indicator to determine precisely which way your aircraft is
     pointing.

     View Control
     ------------

     Control Tower Mode: In normal flight mode, the out-the-window display is
     from the cockpit point of view.In control tower mode you can watch your
     aircraft from the control tower's point of view.You may zoom in or zoom
     out (see VIEW DIRECTION CONTROL) but the view direction is fixed towards
     your aircraft.If you eject from the aircraft the view will track you as
     your parachute opens and you float gently (?hmmm?) back to earth.  Flying
     the aircraft in this mode is like flying a jet by remote control.  Press
     [C] key to toggle between cockpit and control tower points of view.

     View Direction Control
     ----------------------

     Keypresses:       [5][F] - Left View      [5][H] - Right View
                       [5][T] - Front View     [5][B] - Rear View
                       [5][G] - Upward View

     You can also zoom in and out,like a camera lens, to adjust your angle of
     view.  2x is the normal viewing angle, but you can zoom in to 8x or out
     to 1x as desired.The current zoom factor is displayed in the lower right
     corner of your Heads-Up Display:

                        [Y] - Zoom in by a factor of 2
                        [N] - Zoom out by a factor of 2

     Flying the Jet
     --------------

       A.  Flying by Wire

       Fly by wire refers to a system of aircraft control in which the pilot
       sends steering commands to a computer which in turn generates actual
       elevator and airleron movement.  All the pilot has to do is point the
       aircraft in the desired direction and the computer will keep it flying
       that way.  Because the F-16 can generate more pounds of thrust that it
       weighs,it can accelerate vertically and is considered ballistic.  This
       allows any angle of controlled flight.

       B.  Controls

       The Jeft has five controls for flight operations:

       The THROTTLE controls engine thrust.  To decrease thrust press the
       [<-] key.  To increase, hold down the [->] key for a few seconds &
       the thrust indicator will climb rapidly.  When thrust percentage
       exceeds 99, the afterburners are activated and a red A.B. indicator
       is displayed.  Press the [<-] key once to disable the afterburners.

       The ELEVATOR controls the aircraft's pitch attitude.  Press [B] or
       pull back on the joystick to pitch up.  If the aircraft has sufficient
       airspeed this will bring the nose of the jet up.To pitch the aircraft
       down, either press [T] or push forward on the joystick.

       AILERONS control the jet's bank angle.  To bank the aircraft left or
       spin counterclockwise, press [F] or move the joystick to the left.
       To bang right or spin clockwise, press [H] or push the joystick to
       the right.

       NOTE: When using the keyboard for elevator/aileron control, note that
       the more times you press a control key the faster you rotate.Press
       [G] will stop rotation about both axes.

       LANDING GEAR are used for all ground maneuvering.  They are toggled up
       and down by pressing [Cntl-G].You may not raise the landing gear while
       on the ground.When flying, the landing gear should be raised to reduce
       the drag on your aircraft.  This will give you a higher top speed.  If
       you attempt to land with the gear up you will, of course, crash.

       The AIRBRAKE is used for landings and quick midair decelerations.  Use
       [Cntl-B] to toggle it on and off.

       Ejection
       --------

       In extreme emergencies (imminent crash or missile hit) it may become
       neccessary to bail out of the aircraft.  Press [Cntl-E] to eject.

       Sample Flight
       -------------

       To begin a sample flight, load the Jet and select the appropriate dis-
       play device.  Make your menu selections as follows:

       Game Mode - [3] for Free Flight
     Skill Level - [0] for Practice Mode
   Aircraft Type - [2] for F-16

       Now you should see the flight mode display,including theout-the-window
       view and instruments.  Turn the attitude indicator on by pressing [A].
       This overlays pitch markings on top of your window display.Turn on the
       range indicator by pressing [R].This overlays a small white circle in
       the center of the screen which can be used to indicate direction the
       jet is flying in.

       NOTE:You may pause the simulation at any time by pressing the P] key.
            Press any key to resume flying.  Press [Cntl-P] to pause the sim-
            ulation without displaying the pause message.

       Joystick:  Press [Cntl-J] to enable and center the Joystick.  Once the
       joystick has been enabled,it may be disabled by pressing [Cntl-J]again

Flight Simulation Continued Next File:  Complete Jet Docs Part 2